Thursday, October 13, 2011

experiments with 3d max

tilling 
 first we were asked to make two planes and rotated one upwards at a 90% angle after we had done that we applied a texture to the plains, once we had done that there was an option on the material editor that let us change the tilling of the texture. the bottom image is one of my experiment with this tool. i change the tilling on this texture but it didn't look nice. if i had used a different texture that didn't have such distinct edges then maybe it would have  looked better .
    
 shiny wood 
after we were the  shown how to make a texture shiny. we made a skirting board after extruding and beveling a box a bit. after this we went to the material editor box. it was important not to ad the bitmap before changing the settings or it wouldn't work. 
first we played around with the ____ and gloss settings to make it shiny. once we were happy with those settings we imported the bitmap and then applied the texture to the object. 

after this we added a spot light lo make the shininess visible.
i rendered my model to see how it looked as a finished object. after doing that i experimented a bit more by changing the colour of the light and also by adding in two lights in staid of just one. this gave a nice affect and made it look more interesting then just the one clear coloured light. after doing this experiment with the two contrasting lights, i have decided that i would like to use that in my street  

glass

to create glass we did the same as we did to create a shiney texture accept this time instaid of adding in a bitmap we just changed the colour and changed the alpha to anything we wanted. 

experiment

using what techniques i know and my own trial and error method i started to create a building. so far i had used a box and started to extrude and bevel the parts i wanted to stick out or in. i also used glass for the windows and, i put plains on the inside of the walls. i did this as i could put a flat image on the back walls to make it look like there is something happening inside but in actual fact its just an empty room. i plan to put a light inside of the building so that it makes the building look natural and alive     

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